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The way of life DLC added new holdings as an event, so I assume there is a console command for.
It is likely that Denmark or Sweden will grab territories in your path and block your expansion, but don't panic.Trade posts edit Trade posts provide income to patricians and controllers of Silk Road provinces (the Silk Road requires Horse Lords or Jade Dragon DLC).Once a fort is constructed, the original owner will be forced to put it under siege or attack.Do remember that increases in military capacity also translates into greater expenses whenever the ruler raises their casino spiele kostenlos 3 card poker own levies.As of the, monks and Mystics, expansion version, there were 4,457 holdings in the world in 1066, with potential for up to 5,190.This is important, as buildings often won't pay back the investment within a single character's reign.As a small realm like say, Scotland, having 50 wealth/piety in reserve at all times would likely be enough most of the time, except if the liege suddenly needs to hire mercenaries or holy orders.Focus construction in the capital, and control multiple holdings there.
Construction is a long-time prospect, as it will take very long for most buildings to pay off, if strictly speaking on their income output alone.
New settlements edit It is also possible to build new settlements (castles, cities, temples) in a county if there are free slots (except for tribals and nomads tribals may only build new tribes, while nomads can only build temples).

For instance, in mountain, desert and arctic provinces.Trade posts focus on providing money, and the more trade posts of the same owner there are in a connected trade zone, the more money they will provide individually.Additional upgrades to this holding can also produce piety, tech points etc.On the flip side, rich realms can further strengthen themselves by building more holdings after upgrading their existing ones.Catholic churches are unreliable for taxes and levies.It is also possible to build a fort in any owned province, and the character's enemies will be forced to besiege it before sieging other holdings.If the player character is grand mayor (or equivalent) of a merchant republic, construction should be balanced between the capital and other baronies/counties owned by the character.Good starting ruler: Boleslaw the Bold isn't the best ruler in 1066, but he is certainly above-average and has the Strong trait to boot, one of those rare genetic bonuses that can only be gained through inherited bloodlines.Temples edit Temples correspond to theocracies.Creating a new settlement costs 400 wealth, plus an additional 100 wealth for each settlement already built in the province.Be warned that rulers must consider tax and levies from their Catholic clergy to be unreliable at best.
It is displayed on that assessment that aiming for level 1 firstly in all owned holdings, then going to the next level and so on, makes the most sense.
They are normally ruled by nobles, and their buildings are mostly focused on the military.

You can also revoke the prince-bishopric of Sacz, though you will need to trade the church holding for the barony in order to use the county efficiently.
With its building speed, if the player reacts fast enough, it is possible to negate the attrition before their army even starts taking losses!
Much of a feudal ruler's income from vassals is likely to come from vassal cities.